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Two Card Omaha Hands

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Premium Hands

HIGH PAIR - AA, KK, QQ, JJ, 1010
ACE and HIGH CARD SUITED - AK(S), AQ(S), AJ(S), A10(S)

Strong Hands

HIGH CARDS SUITED - KQ(S), KJ(S), K10(S), QJ(S), Q10(S), J10(S)
MIDDLE PAIRS - 99, 88, 77, 66
TWO HIGH CARDS - AK, AQ, AJ, A10, KQ, KJ, K10, QJ, Q10, J10
ACE and MIDDLE CARD SUITED - A9(S), A8(S), A7(S) A6(S)
MIDDLE SUITED CONNECTORS - 10 9(S), 98(S), 87(S), 76(S)

Minimum Hands

LOW PAIRS - 55, 44, 33, 22
ACE and LOW CARD SUITED - A5(S), A4(S), A3(S), A2(S)
ANY TWO CARDS to a STRAIGHT - ie: 10 6, 98, 75, 73, A4 - Note: Most in this catagory are normally not playable in regular Holdem, but they do add value in combination Omaha hands.

Your starting Play/Fold decisions will involve a quick assessment of the hand type and the six Hold'em hands in your four card Omaha hand. The playable starting hands suggested are a good place to start.

These are not hard and fast rules about what to play or not, but a generalization of expert opinions and computerized hand value results that you can use as a guide.

The Best Omaha Starting Hand

AK suited and AK suited - This hand contains 2 pairs and 2 AKs and 2 AK suited Hold'em hands for a combination of 6 strong hands!

Throw-Away Starting Hands

These hands should be automatically folded without any further consideration:
Quads - (including) A A A A
Trips - (including A A A with the side card suited)
Playable Starting Hands:
PAIR of ACES - A A x x
PAIR of KINGS - K K x x
HIGH PAIR w ACE SUITED - Qh Qs Ah x .. Jh Js Ad 6d
HIGH PAIR w MIDDLE/LOW PAIR - J J 7 7 .. Q Q 4 4
HIGH PAIR w TWO or more OTHER HANDS - J J 9 7 .. K 10 10 8
ANY FOUR HIGH CARDS - K Q J 10 .. A K J 10 .. Q Q 10 10 .. A J J 10 .. (includes two high pair)
THREE HIGH CARDS w ACE SUITED - Ah Qs 10h x .. Ah Ks Jd 5h
THREE HIGH CARDS w ACTIVE SIDECARD - K Q J 8 .. Ah Qs 10d 4h
THREE CARD STRAIGHT with a PAIR - 7 6 5 5 .. 9 8 7 8
THREE CARD STRAIGHT with ACE SUITED - 8h 7s 6d Ah .. Ah 9s 8d 7h
CLOSE GROUP w TWO GAPS or less - J 10 7 6 .. 8 7 6 5 .. 9 8 5 4.. 9 7 6 4 .. J 10 8 6

Strategy

Stay aware of the nut hand possibilities. As the board develops, make sure that you always know what the three best hand possibilities are, and how that might change on the next card.

High pair with an overcard is a good flop in Hold'em but not in Omaha. In this game you need to flop two pair, a set, or better.

Usually don't raise before the flop unless you are holding Aces or Kings and are in position to narrow the field. Another time to raise is when you are unraised on the button and have a high cards hand. Try not to let the blinds play bad hands cheap.
Fold your straight or straight draw if that's all you have and you don't flop an unpaired rainbow. If you do get the right kind of flop, bet/raise to discourage the back door flush draws.

Don't over value low pairs. A pair of fours in your starting hand is only useful if it flops a set, but then a low set on the flop is not a very strong hand in Omaha.

Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.

Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you are really strong and need the action.

Check the raisers chips. Players that are close to all-in often rush the betting just to get all their chips in a sink-or-swim last hand that doesn't merit a raise.
 
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